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Mini-Games (Cont.)

This Tuesday, we'll continue developing the mini-games we started on last week.

17 Oct 2016 19:00

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Meetings

  • Every Tuesday
  • 7:30 - 9:00 PM
  • In ARCC 207

Featured Game

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In Between

By Kasra Moghadam with Team Snore

Help Jack get his pillow back from the evil mare! In Between is a puzzle platformer game. The main mechanic in this game is teleporting between the 2 rooms existing in each level. You have to solve puzzles and do some platforming to reach the goal(the pillow) in each level with jumping and teleporting.

TAGD News

Mini-Games

We are working on mini-games tonight (Oct 11) with the focus being on mechanics design. ARCC 207, 7:30 PM

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Guest Speaker: Paul Schumacher

Paul Schumacher, the instructional designer at Triseum will be guest speaking at our meeting Tuesday, Oct. 4. Paul has designed some educational board games and is looking for people to work with him in making digital versions. If you're interested in this opportunity, be sure to be there, ARCC 207 at 7:30.

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Intro to Maya

This Tuesday (Sept. 27), Brieyh'leai and Daniel will be leading an Introduction to Maya workshop. Create an account with Autodesk and install Maya 2016 at autodesk.com to follow along.

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IGDA News

Call For Nominations - IGDA 2017 Board Election

The call for nominations for the IGDA Board of Directors has begun. Anyone interested in running for the Board of Directors should download the IGDA Election Policies and Procedures Manual from the elections page here: http://www.igda.org/elections2017.

Nomination certificates are due by 23:59 PST(UTC-8) on 21 December 2016. Voting begins 1 February 2017 with new directors taking office on 1 April 2017.

Note: the 10 member support requirement is no longer necessary for board nominations.

REMINDER: Any individual wishing to participate in these elections must be a voting eligible member by the close of nominations on 21 December 2016. Please note student members are not eligible to vote.

You can find out more about the schedule and information for this election on our 2017 elections page at http://www.igda.org/elections2017 or visit our general elections page at http://www.igda.org/elections.

Reminders will be sent out as deadlines approach for nominations and when voting begins. You can learn more and see the process as it unfolds here on IGDA.org.

If you have any questions please contact kate -AT- igda -DOT- org.

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GDC 2017 IGDA Scholars Applications Now Open

 

The IGDA Foundation is delighted to announce that the 2017 IGDA Scholars Program is kicking off with applications for the Game Developers Conference (GDC) in 2017. The program is open to all students and recent graduates in fields related to game development. Applications should be submitted by 6 December 2016, please see http://scholars.igdafoundation.org/ for further information and to apply.

GDC will take place 27 February to 3 March 2017 at the Moscone Center in San Francisco, USA. The world's largest and longest-running professionals-only game industry event features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. Awarded to the best and brightest students in game development disciplines, the IGDA Scholars Program gives recipients an unforgettable experience including an all-access pass, industry mentorship, travel stipend, and local studio tours.

IGDA Scholars in the past few years have had incredible opportunities above and beyond the awarded event passes, including private Q&As with industry luminaries such as Ed Fries, Don Daglow, Reiko Ninomiya, Tim O'Leary, and more. They've also toured game studios such as Zynga and Double Fine. Students have made connections with their mentors and fellow Scholars that last well after the conferences.

You can learn more about the program, its history and find out how to apply at http://scholars.igdafoundation.org/. Please help us spread the word about this excellent opportunity for students from around the world by following and retweeting us on Twitter @IGDA_Scholars. As always you can find more information about this and other great charitable initiatives that support the games industry through the IGDA Foundation at http://igdafoundation.org.

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IGDA releases 2014/2015 Diversity Report

On 12 September 2016, the IGDA released our Diversity Report for the game industry, our latest research compilation based on the 2014 and 2015 results of our annual Developer Satisfaction Survey.

GamesIndustry.biz broke the news with this article. The actual PDF of the Diversity Report can be downloaded here.

According to a new analysis of the past two years of data from the Developer Satisfaction Survey (DSS) by the International Game Developers Association (IGDA), only three percent of women in the game industry reported earning more than $150,000 per year in contrast with 10 percent of men.

31 percent of respondents also reported some sort of disability, predominantly in the area of mental health, whereas only 19 percent of all US citizens and 14 percent of Canadians report having disability.

Other crucial points of this most recent analysis of the DSS include:

Diversity in Type of Work

  • Men reported working in technical roles at more than twice the rate that women did (28% to 11%, respectively)
  • Workers of color were particularly underrepresented in senior management roles, at only three percent, as compared to 23 percent of white respondents who reported similar roles
  • Male and female respondents report some parity in senior management roles (37 and 38 percent, respectively)

Diversity in Compensation

  • Men occupy the highest and lowest income brackets while women are more clustered around the middle income brackets. Respondents reporting earnings of $75,000 or more were 44% male and 35% female, whereas those earning between $40,000-$75,000 were 41% female and 29% male.
  • 10% of men report earning $150,000 or more, while only three percent of women do. In contrast, 19% of women reported earning between $50,000-$75,000, whereas only 15% of men reported being in the same bracket.
  • 26 percent of workers of color reported earning less than $15,000 per year, while only 17 percent of white workers reported earnings in this bracket.
  • 81 percent of freelance workers of color reported earning less than $40,000 per year, while only 66 percent of white freelance workers did; 18 percent of white freelancers reported earning $75,000 per year, while only three percent of freelancers of color did.

Perception of Diversity

  • 49 percent of responding workers of color in 2015 reported that there was equal treatment for all in 2015, as compared to 23 percent in 2014.
  • Male workers were more likely to report witnessing inequity towards others (39 percent) than experiencing it directly (26 percent), while women were more likely to experience it (67 percent) than witness it towards others (59 percent).

 

The Developer Satisfaction Survey 2014 & 2015 Diversity in the Game Industry Report was conducted and analyzed by: Johanna Weststar, assistant professor, DAN Program in Management and Organizational Studies, Western University; Marie-Josée Legault, professor, École des sciences de l'administration, TÉLUQ; Chandell Gosse, PhD Candidate, Media Studies, Faculty of Information and Media Studies Western University, Ontario, Canada; and Vicki O’Meara, PhD Candidate, Media Studies, Faculty of Information and Media Studies Western University, Ontario, Canada; with assistance and guidance from Kate Edwards, executive director, International Game Developers Association.

 

The IGDA's Developer Satisfaction Survey is made possible by a generous grant from the IGDA Foundation.


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